Public Alpha
The alpha is not a demo. It is the game with its progression and economy systems switched on for the first time.
Browser first. Mobile follows.
What's live:
Two playable zones, Kohira's Isle and Nerathis
Five life skills: Fishing, Cooking, Mining, Woodcutting, and Faith
Four expeditions for parties of 1–4
Ranked 1v1 arena
Estova Trading Cards, equippable in-game
Skins, mounts, barber, titles, achievements, and monster book
Battlepass: 25 tiers per season, free and premium tracks
Daily tasks, energy system, gem shop, spin the wheel
Global leaderboards: one permanent, five that reset every week
Revenue Share
The five life-skill leaderboards reset every Sunday at 00:00 UTC. Five skills, five ladders, five fresh climbs every week.
Whoever climbs highest takes a share of what Estova earns.
That is the whole mechanic, and it is the reason the weekly reset exists.
It also shapes how the rest of the economy is built. Double-XP potions are capped per player per week precisely so that spending alone cannot buy a leaderboard position. The ceiling works out to roughly 31 boosted hours per skill out of 168. Past that, it is progress and skill.
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