> For the complete documentation index, see [llms.txt](https://docs.breathofestova.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.breathofestova.com/public-alpha.md).

# Public Alpha

The alpha is not a demo. It is the game with its progression and economy systems switched on for the first time.

Browser first. Mobile follows.

**What's live:**

* Two playable zones, Kohira's Isle and Nerathis
* Five life skills: Fishing, Cooking, Mining, Woodcutting, and Faith
* Four expeditions for parties of 1–4
* Ranked 1v1 arena
* Estova Trading Cards, equippable in-game
* Skins, mounts, barber, titles, achievements, and monster book
* Battlepass: 25 tiers per season, free and premium tracks
* Daily tasks, energy system, gem shop, spin the wheel
* Global leaderboards: one permanent, five that reset every week

## Revenue Share

The five life-skill leaderboards reset every **Sunday at 00:00 UTC**. Five skills, five ladders, five fresh climbs every week.

**Whoever climbs highest takes a share of what Estova earns.**

That is the whole mechanic, and it is the reason the weekly reset exists.

It also shapes how the rest of the economy is built. Double-XP potions are capped per player per week precisely so that spending alone cannot buy a leaderboard position. The ceiling works out to roughly 31 boosted hours per skill out of 168. Past that, it is progress and skill.
