For the complete documentation index, see llms.txt. This page is also available as Markdown.

Public Alpha

The alpha is not a demo. It is the game with its progression and economy systems switched on for the first time.

Browser first. Mobile follows.

What's live:

  • Two playable zones, Kohira's Isle and Nerathis

  • Five life skills: Fishing, Cooking, Mining, Woodcutting, and Faith

  • Four expeditions for parties of 1–4

  • Ranked 1v1 arena

  • Estova Trading Cards, equippable in-game

  • Skins, mounts, barber, titles, achievements, and monster book

  • Battlepass: 25 tiers per season, free and premium tracks

  • Daily tasks, energy system, gem shop, spin the wheel

  • Global leaderboards: one permanent, five that reset every week

Revenue Share

The five life-skill leaderboards reset every Sunday at 00:00 UTC. Five skills, five ladders, five fresh climbs every week.

Whoever climbs highest takes a share of what Estova earns.

That is the whole mechanic, and it is the reason the weekly reset exists.

It also shapes how the rest of the economy is built. Double-XP potions are capped per player per week precisely so that spending alone cannot buy a leaderboard position. The ceiling works out to roughly 31 boosted hours per skill out of 168. Past that, it is progress and skill.

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