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Estova Trading Cards

Cards are NFTs on Monad. They are not art you park in a wallet, a card is a buff you equip.

Hold it and equip it, and the effect is live. Trade it away and the buff leaves with it, instantly, and turns on for whoever bought it.

Genesis - the first set

Total supply

3,355 cards, fixed on-chain

Unique cards

209 across 49 categories, plus signature cards and one Mythic

Price

$25 per pack, one card per pack

Pay with

ETH, SOL or MON

Rarities

Common · Uncommon · Rare · Legendary

Equip limit

4 cards at once

Trading

OpenSea and in-game player-to-player

Every Genesis card carries a First-Edition mark and a Set: Genesis trait.

Supply and odds

Rarity
Mint per card
Cards in set
Total
Draw chance

Common

36

49

1,764

52.6%

Uncommon

20

49

980

29.2%

Rare

8

56

448

13.4%

Legendary

3

54

162

4.8%

???

1

1

1

0.03%

Draws are weighted against remaining supply, not fixed percentages. When a pool empties, its odds redistribute across what is left. Packs open instantly, case-style single-card reveal, then the card mints straight to your embedded wallet.

How the buffs work

  • A card grants its buff only while equipped and held in your wallet.

  • Four equip slots. Different categories stack additively.

  • Only one card per category counts. Equip a Common Guardian (+3% DEF) alongside a Rare Guardian III (+7.5% DEF) and you get 7.5%, not 10.5%.

  • Nothing is auto-active, and there is no on/off toggle beyond equipping.

What the categories cover

Life skills and expeditions, weapon, magic schools, progression, economy and more.

Signature cards are Rare or Legendary only, and they change how you play rather than nudging a percentage:

  • Lumber Lord (Legendary) — always gather 3+ wood

  • Vein Breaker (Legendary) — always gather 3+ ore

  • Deep Netter II (Legendary) — +35% fishing efficiency

  • Master Chef II (Legendary) — cooking time halved

  • The Devout II (Legendary) — +20% prayer points

  • First Blood (Rare) — your first hit in every fight is a crit

  • Trailblazer (Rare) — one extra free expedition run daily, no energy

  • Last Will (Rare) — keep your top 5 items on death instead of 3

  • Second Wind (Rare) — survive one lethal hit at 1 HP per fight

Collect, equip, and trade

Equip up to four cards at once. Trade cards for gems, skins, weapons, gear, mounts or gold. Stake one in a duel. Or simply sell it on the open market for $MON.

Trying bare-bones trading cards into a working in-game economy.

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