> For the complete documentation index, see [llms.txt](https://docs.breathofestova.com/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.breathofestova.com/economy.md).

# Economy

## Gems, the premium currency

Bought with fiat through your embedded wallet. Flat rate: **100 gems ≈ $1**, from $5.99 (600) up to $79.99 (8,000).

Gems buy double-XP life-skill potions, wheel spins, the battlepass, skins, energy, and limited-time bundles.

## The shop

One cycle is **one week**. All stock and purchase limits reset weekly. **Stock is global and first-come,** the good packs clear early, and that scarcity is deliberate.

* **Permanent slots:** gem packages, life-skill potions, wheel spins, battlepass, card packs
* **Rotating slots:** skins, seasonal cosmetics, limited bundles

The level-5 gate and 24-hour trade cooldown on potions make botting expensive without punishing the player who wants to buy a stack of cooking potions and trade away the mining ones. Cross-skill trading is the point, every pack purchased seeds the player-to-player market.

Nothing in the shop cannot be earned the long way.

## Spin the wheel

One free spin daily, resetting at 00:00 UTC. Additional spins are purchasable in 1 / 10 / 100 batches, and a visible counter guarantees a Legendary at 100 spins.

## Glory Coins

Arena-only. Earned through ranked play, spent only in the Glory Shop. Ring-fenced from everything else on purpose, arena prestige is not purchasable.

## $MON and the open market

Cards, skins and cosmetics are player property. They sell on **OpenSea** for $MON, or move directly player-to-player in-game between embedded wallets.

The studio takes a fee on secondary sales. We do not set the price, hold the inventory, or guarantee anyone a return.
