For the complete documentation index, see llms.txt. This page is also available as Markdown.

Expeditions

Four expeditions, unlocking at player levels 10, 18, 25 and 30.

  • 1–4 players. Party only, you are instanced with your group and nobody else.

  • 50 energy to start. Every player gets one free run per day.

  • Every monster inside is an elite version. Elites chase you until one of you is dead, so rushing past a pack just means fighting it later with the rest of the room attached.

  • Friendly NPCs inside carry their own quests.

  • Loot is individual. Rare-and-above boss drops go to a roll, you opt in or pass.

  • Clearing the final boss pays out gems and a dedicated expedition currency.

  • Die and you are out, now spectating. If one teammate finishes the boss, the whole party still gets completion rewards.

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