Expeditions
Four expeditions, unlocking at player levels 10, 18, 25 and 30.
1–4 players. Party only, you are instanced with your group and nobody else.
50 energy to start. Every player gets one free run per day.
Every monster inside is an elite version. Elites chase you until one of you is dead, so rushing past a pack just means fighting it later with the rest of the room attached.
Friendly NPCs inside carry their own quests.
Loot is individual. Rare-and-above boss drops go to a roll, you opt in or pass.
Clearing the final boss pays out gems and a dedicated expedition currency.
Die and you are out, now spectating. If one teammate finishes the boss, the whole party still gets completion rewards.

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