Core Loop
Fight, gather, progress, own.
Combat
Real-time action combat with RPG structure underneath. Skill rotations, gear, status effects, monsters, elites, mini-bosses, and world bosses.
Combat costs no energy. Neither do quests, dailies, achievements, or tasks.

Energy
Energy is the action cap on gathering and expeditions, not on playing.
Starting cap
100, +1 per player level
Regen
+1 every 3 minutes, offline included
Free daily
30 energy, claimed by praying at an altar (resets 00:00 UTC)
Life skill action cost
2 energy
Expedition run cost
50 energy
Combat / quests / dailies / PvP
Free
A level 30 player has roughly 510 energy a day without spending anything, about 255 gathering actions.
Progression
Levels, skill points, gear, weapons, titles, achievements, and a monster book that fills as you kill things, hunt enough of one creature and you learn its drops and where it lives.
Death costs you. You keep your top three items; everything else stays where you fell until you go back for it.
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