For the complete documentation index, see llms.txt. This page is also available as Markdown.

Core Loop

Fight, gather, progress, own.

Combat

Real-time action combat with RPG structure underneath. Skill rotations, gear, status effects, monsters, elites, mini-bosses, and world bosses.

Combat costs no energy. Neither do quests, dailies, achievements, or tasks.

Energy

Energy is the action cap on gathering and expeditions, not on playing.

Starting cap

100, +1 per player level

Regen

+1 every 3 minutes, offline included

Free daily

30 energy, claimed by praying at an altar (resets 00:00 UTC)

Life skill action cost

2 energy

Expedition run cost

50 energy

Combat / quests / dailies / PvP

Free

A level 30 player has roughly 510 energy a day without spending anything, about 255 gathering actions.

Progression

Levels, skill points, gear, weapons, titles, achievements, and a monster book that fills as you kill things, hunt enough of one creature and you learn its drops and where it lives.

Death costs you. You keep your top three items; everything else stays where you fell until you go back for it.

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